WIZARD

Web-Integrated Zero-lag Adaptive Resource Dashboard

A toolbox of AI-built interactive experiments for game UI and visualization.

Health Globe v1

The orbs’ predecessor: 100% procedural canvas, no assets. Kept as the “before” in a before/after of how the workflow evolved.

v1 · the before Canvas 2D · JS

Geometric Skill Tree

Hexagonal passive skill tree inspired by Path of Exile, with a dual point system and connection visualization.

SVG · JS

Brands & Bonds

ARPG inventory with an original itemization system: sear Brands at the atelier, grow Bonds through deeds, and awaken items into named uniques.

React · Drag & Drop

Pixel Alchemy Sandbox

Noita-style falling-sand playground with wand projectiles, hazards, and explosions.

Canvas · Physics

Pixel Art Creator

Grid-based pixel art editor with a color picker and PNG export.

Canvas · JS

SLerp

Smooth color interpolation and palette generation for pixel art.

JS · Color Math

Interactive Word Cloud

Force-directed concept cloud with animated relationships.

JS · Physics

WordSphere

3D spherical word visualization with momentum rotation.

CSS 3D · JS

RP Account & Character Creator

Roleplay-enforced onboarding with LLM-validated names and a world simulation log.

LLM · JS

Wireframe Space Shooter

3D wireframe space combat with radar and enemy variety.

Three.js · WebGL

The Arcane Lattice

Hyperdimensional spellcrafter: weave energy through adjacent lattice channels, bend the lattice with paradigm shifts and schisms, and ascend from plane to tesseract.

Three.js · WebGL

Verdigris World Splash

Real-time ARPG splash screen: a continent-scale world suspended in space, wrapped in atmospheric fog and endless waterfalls.

Verdigris · prototype Three.js · GLSL · GPU particles

The Cartographer

Procedural zone generator in the Diablo 2 tradition: eight zone families across twenty-six themes — crypts, spider caves, arcane sanctums, harbors, street markets — every map carved from a single seed. Torch-lit, animated, and exportable to any engine.

Canvas · Procedural

The Mason

Border tile forge: complete autotile transition sets for where terrains meet — 47-tile square blob and 64-combination hex — seamless by construction, with a paint playground, PNG/JSON export, and AI paint-over templates.

Canvas · Autotile

The Endless Descent

Infinite Sokoban beneath the earth: every chamber is uniquely seeded, reverse-forged from a solved state, and independently verified before play.

Infinite · solver verified Procedural · Push-optimal search